Here are several of the most common conditions found within the Wizarding World. Many abilities will modify the effects listed for the conditions here, and unique abilities may create entirely new effects.

Asleep

A creature that is asleep falls prone and cannot move or take actions, but can be awoken by anything that would disturb that sleep - violent motion, damage, etc....
  • Magical Sleep: A more potent kind of sleep only created through magical means, someone who is "magically asleep" is the same as someone who is normally asleep, except cannot be awoken by the normal things that would disturb sleep. Magical sleep usually only ends when a creature is affected by something that disrupts the magic keeping it asleep, or by some curative designed to remove magical sleep.

Blinded

A creature that is blinded has a 50% chance to automatically miss when using an ability that can be dodged by the target.

Burning

A creature that is burning takes 1 point of fire damage each round at the beginning of its turn. Up to 3 instances of burning can stack on a single creature at a time, dealing damage as a single instance. You have to succeed on a Concentration check to cast a spell or take any other difficult action while burning.

Confused

A creature that is confused has a 50% chance at the start of its turn to take 1 point of damage and be unable to cast spells or use spell-like effects for that turn.

Feared

A creature that is feared spends its entire turn moving away from the source of its fear, taking no other actions.

Immobilized

A creature that is immobilized cannot physically move. This effect usually preventings walking, swimming, and flying.

Poisoned

A creature that is poisoned takes 1 point of damage each round at the beginning of its turn, and suffers a -1 on all checks. Multiple instances of poisoned cannot stack. You have to succeed on a Concentration check to cast a spell or take any other difficult action while burning.

Prone

A creature that is prone is laying down, and must use its bonus action to stand up. While prone, a creature is effectively slowed.

Silenced

A creature that is silenced cannot cast spells or use spell-like effects.

Slowed

A creature that is slowed can only move 50% of its normal speed, and suffers a -1 on all checks. This effect usually halves walking, swimming, and flying speeds.

Stunned

A creature that is stunned cannot move or take actions.