"Oh shit...don't worry! I can fix that!"

Hit Die

d6


Level 1

You gain both of the following:
  • Tinkerer: You reduce the price of all vehicle mods and weapon mods that you create or assist in creating (even if you can't create the augment yourself) by 50%.
  • Wrench Jockey: You gain a +8 bonus on Chemistry, Repair, and Search checks for each class level you have.

Level 2

Choose one of the following:
  • Chem Doctor: You can use rest time to create Chems, Explosives, and Poisons at a rate of 1 product per 1 hour of rest time. You gain 3 recipes from the Basic List.
  • Vehicle Specialist: You gain a +8 bonus on Repair and Search checks made on vehicles, and a +4 bonus on all checks you make when using vehicle mods.
  • Weapon Specialist: Weapon mods that you create are 2x as effective. You know how to make 3 weapon mods initially.

Level 3

Choose one of the following, or an option from a lower level:
  • Battle Chemist: You gain a +10 bonus on Throwing checks you make when using Chems, Explosives, and Poisons.
  • Field Medic: All Bio-Chems and Stim Packs you use are 2x as effective.

Level 4

You gain the following:
  • Big Rig Hero: You can make 2 movements per action when on a vehicle. You also gain a +10 bonus on Balance and Climb checks when on a vehicle.

Level 5

Choose one of the following, or an option from a lower level:
  • Chem Master: You gain 3 recipes from the Advanced List.
  • 'Copter Engineer: You can convert Small Vehicles into airborn helicopter-like vehicles.
  • Diagnostic Devastation: You gain a +10 bonus on attack rolls made against vehicles. Once per fight, you can automatically critically hit an attack against a vehicle.